Wilson Combat Knife

Wilson Combat Star Benza Knife


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Wilson Combat – Wikipedia, the free encyclopedia

Wilson Combat is a custom pistol manufacturer located in Berryville, Arkansas that specializes in customizing and manufacturing M1911`A1s First started under the name …

Original Source: http://en.wikipedia.org/wiki/Wilson_Combat

YouTube

A quick review of my Wilson Combat Startac EDC knife. Please feel free to leave any comments or suggestions. Thank you for watching…

Original Source: http://www.youtube.com/watch?v=gIHNKFU7Egs

Makers of the Finest Firearms Parts & Accessories | Wilson Combat

Shop Wilson Combat custom parts & accessories for your 1911, Glock, AR & other firearms. Buy direct from the manufacturer and find out what everyone is talking about.

Original Source: http://shopwilsoncombat.com/

Wilson Combat | World Class Custom Firearms and Accessories

Wilson Tactical® Knives; Whisper® Suppressors; Optics & Mounts; … Show your Wilson Combat pride in one of our many t-shirt styles that are sure to suit your taste.

Original Source: http://www.wilsoncombat.com/new/default.asp

YouTube

A quick review of my Wilson Combat Startac EDC knife. Please feel free to leave any comments or suggestions. Thank you for watching…

Original Source: http://www.youtube.com/watch?v=gIHNKFU7Egs


Damon Wilson Throwing Knives

Damon throwing his bowie knives up at the 2012 NE AKTA Throw.


holeymoley asked Was Obama telling a bald-faced lie when he said…?

…“We’ve always tried to bring the country together.” (8/15/12 realclearpolitics.com: an interview on Entertainment Tonight). Does he think — because his main stream media covers his a$$ 24/7/365 — that we don’t get the truth on Internet news, talk radio and Fox News? Here’s how Obama tries to “bring people together”:

He lectures us on “civil discourse” but speaks like a Chicago gangster:
-“They Bring a Knife…We Bring a Gun”
-“Get in Their Faces!”
-“I don’t want to quell anger. I think people are right to be angry! I’m angry!”
-“Hit Back Twice As Hard”
-”We talk to these folks… so I know whose *** to kick.”
-“hand to hand combat”
-“It’s time to Fight for it.”
-“Punish your enemies.”
-“I’m itching for a fight.”
-“I bowled a 129. It was like Special Olympics.”
-“We don’t mind the Republicans joining us. They can come for a ride, but they gotta sit in back.”
(To verify these quotes Google search the quote itself and you’ll see that most of them are even on video)

And got the following answer:

Ken, he faced nothing more than having in the palm of his hand both houses and……the support of a landslide victory
Yet the lies, lining of pockets, and lack of commitment to the platform
on which he ran for office continues.
I have more respect for Joe Wilson when it comes to truth-telling

majordundee asked Why are Americans more divided than ever?

6/5/12 L. A. Times: Americans “are more polarized along partisan lines than at any point in the past 25 years,” the Pew Research study’s authors say. The average gap in views between Democratic and Republican partisans has nearly doubled, with most of the increase coming during the Obama and George W. Bush presidencies, Pew’s research found. Moreover, people’s consistency in hewing to one side or the other has increased.”

My theory is that, because of the Internet, more Americans are learning how strong the democrat anti-Constitution movement is within unions, Hollywood, the major media, OWS and our education system. Prior to the Internet we never would become aware of facts like these:

1/11/44, democrat FDR’s Address to Congress: “We have accepted, so to speak, a second Bill of Rights…”
His new “rights” list included:
-The right to earn enough to provide adequate food and clothing and recreation
-The right of every family to a decent home
-The right to adequate medical care and the opportunity to achieve and enjoy good health
-The right to adequate protection from the economic fears of old age, sickness, accident, and unemployment.

Decades before FDR came out of the closet with his socialism another democrat president, Woodrow Wilson almost did, saying: “You are not here merely to make a living. You are here to enable the world to live more amply, with greater vision, and with a finer spirit of hope and achievement. You are here to enrich the world. You impoverish yourself if you forget this errand.”
Wilson may have been the first socialist to realize the potential of multiculturalism in deconstructing America, saying: “No nation is fit to sit in judgment upon any other nation.”

Democrats embrace socialism:
-2/4/10 Gallup poll: 61% of liberals have a positive view of socialism.
-6/2/11 Gallup poll: 71% of democrats favor re-distributing wealth.
-They finally got national health care (Obamacare), the hallmark of all socialist nations.

As to the “news” media:
-5/05 University of Connecticut’s Department of Public Policy survey of journalists, nationwide, during the 2008 election: 52% supported Kerry, versus 19% for Bush.
-Polls on how Americans saw the mainstream media (TV and print) election coverage in 2008: Rasmussen poll, 69% for Obama, 6% for McCain; Pew Research poll, 67% for Obama, 11% for McCain; Sacred Heart University poll, 68% for Obama, 9% for McCain; Fox News/Opinion Dynamics poll, 67% for Obama, 11% for McCain

Teachers are willfully destroying future generations:
-3/9/11 AP: An estimated 82 percent of U.S. schools could be labeled as “failing” under the nation’s No Child Left Behind Act this year, Education Secretary Arne Duncan said Wednesday. “We should get out of the business of labeling schools as failures and create a new law that is fair and flexible, and focused on the schools and students most at risk,” Duncan said. [translation: lower standards…again]
-3/23/12 New York Post: “New York grades its teachers”
Yes, administrators grade NY school teachers, but their union is pushing for a law prohibiting parents from knowing what those grades are. It is likely to pass.
-95% of the National Education Association (the teacher’s union) political contributions go to democrats.

And of course we have the president’s hate speech (all can be verified on the Internet):
-“They Bring a Knife…We Bring a Gun”
-“Get in Their Faces!”
-“I don’t want to quell anger. I think people are right to be angry! I’m angry!”
-“Hit Back Twice As Hard”
-”We talk to these folks… so I know whose ass to kick.”
-“hand to hand combat”
-“It’s time to Fight for it.”
-“Punish your enemies.”
-“I’m itching for a fight.”

What’s your theory?

And got the following answer:

Dunce cap wearing Obama decided to always wage wars:

women vs men
unions vs non unions
middle class vs wealthy
non tax payers vs tax payers
green energy vs fossil fuels
non wall st vs wall st
minorities vs white people
non Catholics vs Catholics
non Defense vs Defense
Government Dependents vs Self Responsibility
Teachers vs Tax Payers
Public vs Private Schools
Foreign Oil Dependence vs Oil Independence
Obama vs Bush
Obama vs Romney

The guy throws napalm on all those conflicts every day

Don B / Cracker asked little help identifying a replica 45?

Hi everyone new here & I don’t know much about hand guns.
My father has a very unique hobby where he builds replica custom guns (large & small) & even knifes & swords. He does this just as a hobby & for fun, and has so many that he just ends up giving them away. Unfortunately like me, he’s not a huge gun enthusiast & can’t remember the specifics of most of his guns. This is where i was hoping you could help me identify a couple of them.

Here’s one of the first one’s he’s ever built, this one has no working parts, where others have removable mags, rounds in the mag, movable bolts triggers & hammers.
i think you can see one of them here.
customreplicaguns.shutterfly.com/

http://customreplicaguns.shutterfly.com/

Don

And got the following answer:

This is a wooden replica of a Wilson Combat 1911.

tolstoykafkaevsky asked What is the actual story to Rule of Rose?

I’ve heard that it’s just more than cliche’s and innuendo, that’s there’s an actual plot to the whole thing, but the game is so boring that I don’t feel like finishing it, and I can’t seem to find any sort of synopsis or plot analysis.

And got the following answer:

Rule of Rose is a survival horror game for the PlayStation 2. Its plot, set in 1930s England, revolves around a nineteen-year-old woman named Jennifer, who becomes trapped in a world ruled by young girls who have established a class hierarchy called the Red Crayon Aristocrats.The game has been compared to survival horror games Silent Hill and Haunting Ground, due to the psychological horror used throughout and that the main character is accompanied by a canine companion.

The game flows like many games in the survival horror genre: the player explores the game environment looking for restorative items, furthering the plot by accomplishing tasks and experiencing cut-scenes whilst sporadically encountering enemies and bosses. Early in the game, the player encounters and rescues Jennifer’s pet dog, a Labrador Retriever named Brown Brown accompanies Jennifer throughout the game and will respond to the player’s commands Brown can be ordered to track items by scent with the ‘find’ command, be commanded to ‘stay’ and be called to Jennifer’s side with the ‘come’ command. Brown cannot attack enemies, but will growl which distracts some imps and bosses, allowing Jennifer to retreat or land a few blows without fear of retaliation.He can be injured to the point of collapse, however, causing him to stop distracting enemies or tracking an item.

Brown’s ability to locate items using the ‘find’ command is an integral part of the game, used in every chapter of Rule of Rose to progress further into the game The same system allows the player to find health restoratives and other items which, whilst not essential to complete the game, can help the player Players select an item from the inventory for Brown to locate, which is then connected to the ‘find’ command until changed or removed.Every item selected this way can be used to find at least one type of item. When tracking items this way, Brown will lead the player through the game environments, scratching at doors in his way for the player to open.

Most health restoring foods and all tradeable items are hidden and must be uncovered by Brown, though the player can choose to avoid searching for these items in order to progress more quickly. Restorative items are presented by snack foods, candy and chocolate. The different types heal varying amounts of health. Bones and other items can be used to restore Brown’s health if he becomes injured. Other items such as marbles and ribbons have no immediate use, but may be traded with the Aristocrats in order to obtain food, rare items and weapons.

Combat is almost exclusively melee, with a variety of improvised weapons available, such as kitchen knives and pipes. Jennifer is a timid character her melee attacks are neither powerful nor long-ranged. Evasion of enemies is often used instead of standing and fighting. With the exception of a handful of bosses, all enemies in the game are imps – skinny, almost doll-like creatures the size of small children. Their skin is a sickly grey colour, the black openings of their mouths and eyes give them a ghost-like appearance. Different animal-headed imps appear throughout the game, alongside regular imps.

Story
The game focuses on Jennifer, an “unlucky girl” who, after stumbling onto an old orphanage finds herself on a fantastical Zeppelin which appears to be run by a group of children called the Aristocrats of the Red Crayon. She must perform a variety of tasks for the Red Crayon Aristocrats while trying to understand her situation.

Characters
Jennifer: The poor, unlucky girl whose parents died aboard an airship. She was taken in by Gregory Wilson, whose son died. In the game, she is (or appears to be) 19. (When she speaks against The Red Crayon Aristocrats at the end of November). Brown, a yellow labrador retriever she found as a child when he was still a puppy, is found in the beginning.
Brown: A dog that Jennifer finds tied up on the airship. The name “Brown” is scrawled on his collar. After she frees him, the dog becomes her constant companion, helping her find items and ward off the monsters she encounters.
Wendy: The lonely princess, she is a frail and sickly girl that Jennifer meets on the airship, as well as the only one who is nice to her. She takes care of the rabbits.
Diana: The strong-willed Princess, ranked Duchess; the highest social placement in the Aristocracy under the Princess of the Red Rose. She is very devious and cruel, even towards the other members of the Aristocracy. Often adopts an nonchalant attitude, not caring about how cruel she appears to others. She’s Strong-willed, selfish, and most of all proud. She is the object of affection for Meg.
Meg: She holds the third spot in the pecking order. Intelligent, but inflexible, she considers herself faultless and carries her notebook, containing various rules, with her everywhere. Meg was behind some of the devices used to punish members of the group, like the “Torture Chair” and the “Onion Bag”. She simply adores Diana and follows her like a puppy. Her Aristocrat rank is “Baroness”.
Eleanor: Her rank in the Red Crayon Aristocrats is “Countess”. Nobody knows what’s on her mind, because she’s so distant and cold. She’s always carrying an empty bird cage around.
Amanda: The small-hearted Princess. Prior to Jennifer’s arrival, Amanda held the lowest social ranking: Miserable. Initially thankful to Jennifer for lessening the ill treatment she receives, Amanda expressed remorse for following the Aristocrat Club’s orders at the end of April. However, as time goes on and Jennifer succeeds Amanda’s ranking, a newfound hatred grows within her. Longs to be accepted by the higher members of the Aristocracy, but can never seem to do anything right in their eyes.

Themes
A major theme in the game is the difference between a child’s and an adult’s way of thinking and how children might treat adults if they were given power over them. Players are helpless to prevent their adult player-character being bullied by the children.

tolstoykafkaevsky asked What is the actual story to Rule of Rose?

I’ve heard that it’s just more than cliche’s and innuendo, that’s there’s an actual plot to the whole thing, but the game is so boring that I don’t feel like finishing it, and I can’t seem to find any sort of synopsis or plot analysis.

And got the following answer:

Rule of Rose is a survival horror game for the PlayStation 2. Its plot, set in 1930s England, revolves around a nineteen-year-old woman named Jennifer, who becomes trapped in a world ruled by young girls who have established a class hierarchy called the Red Crayon Aristocrats.The game has been compared to survival horror games Silent Hill and Haunting Ground, due to the psychological horror used throughout and that the main character is accompanied by a canine companion.

The game flows like many games in the survival horror genre: the player explores the game environment looking for restorative items, furthering the plot by accomplishing tasks and experiencing cut-scenes whilst sporadically encountering enemies and bosses. Early in the game, the player encounters and rescues Jennifer’s pet dog, a Labrador Retriever named Brown Brown accompanies Jennifer throughout the game and will respond to the player’s commands Brown can be ordered to track items by scent with the ‘find’ command, be commanded to ‘stay’ and be called to Jennifer’s side with the ‘come’ command. Brown cannot attack enemies, but will growl which distracts some imps and bosses, allowing Jennifer to retreat or land a few blows without fear of retaliation.He can be injured to the point of collapse, however, causing him to stop distracting enemies or tracking an item.

Brown’s ability to locate items using the ‘find’ command is an integral part of the game, used in every chapter of Rule of Rose to progress further into the game The same system allows the player to find health restoratives and other items which, whilst not essential to complete the game, can help the player Players select an item from the inventory for Brown to locate, which is then connected to the ‘find’ command until changed or removed.Every item selected this way can be used to find at least one type of item. When tracking items this way, Brown will lead the player through the game environments, scratching at doors in his way for the player to open.

Most health restoring foods and all tradeable items are hidden and must be uncovered by Brown, though the player can choose to avoid searching for these items in order to progress more quickly. Restorative items are presented by snack foods, candy and chocolate. The different types heal varying amounts of health. Bones and other items can be used to restore Brown’s health if he becomes injured. Other items such as marbles and ribbons have no immediate use, but may be traded with the Aristocrats in order to obtain food, rare items and weapons.

Combat is almost exclusively melee, with a variety of improvised weapons available, such as kitchen knives and pipes. Jennifer is a timid character her melee attacks are neither powerful nor long-ranged. Evasion of enemies is often used instead of standing and fighting. With the exception of a handful of bosses, all enemies in the game are imps – skinny, almost doll-like creatures the size of small children. Their skin is a sickly grey colour, the black openings of their mouths and eyes give them a ghost-like appearance. Different animal-headed imps appear throughout the game, alongside regular imps.

Story
The game focuses on Jennifer, an “unlucky girl” who, after stumbling onto an old orphanage finds herself on a fantastical Zeppelin which appears to be run by a group of children called the Aristocrats of the Red Crayon. She must perform a variety of tasks for the Red Crayon Aristocrats while trying to understand her situation.

Characters
Jennifer: The poor, unlucky girl whose parents died aboard an airship. She was taken in by Gregory Wilson, whose son died. In the game, she is (or appears to be) 19. (When she speaks against The Red Crayon Aristocrats at the end of November). Brown, a yellow labrador retriever she found as a child when he was still a puppy, is found in the beginning.
Brown: A dog that Jennifer finds tied up on the airship. The name “Brown” is scrawled on his collar. After she frees him, the dog becomes her constant companion, helping her find items and ward off the monsters she encounters.
Wendy: The lonely princess, she is a frail and sickly girl that Jennifer meets on the airship, as well as the only one who is nice to her. She takes care of the rabbits.
Diana: The strong-willed Princess, ranked Duchess; the highest social placement in the Aristocracy under the Princess of the Red Rose. She is very devious and cruel, even towards the other members of the Aristocracy. Often adopts an nonchalant attitude, not caring about how cruel she appears to others. She’s Strong-willed, selfish, and most of all proud. She is the object of affection for Meg.
Meg: She holds the third spot in the pecking order. Intelligent, but inflexible, she considers herself faultless and carries her notebook, containing various rules, with her everywhere. Meg was behind some of the devices used to punish members of the group, like the “Torture Chair” and the “Onion Bag”. She simply adores Diana and follows her like a puppy. Her Aristocrat rank is “Baroness”.
Eleanor: Her rank in the Red Crayon Aristocrats is “Countess”. Nobody knows what’s on her mind, because she’s so distant and cold. She’s always carrying an empty bird cage around.
Amanda: The small-hearted Princess. Prior to Jennifer’s arrival, Amanda held the lowest social ranking: Miserable. Initially thankful to Jennifer for lessening the ill treatment she receives, Amanda expressed remorse for following the Aristocrat Club’s orders at the end of April. However, as time goes on and Jennifer succeeds Amanda’s ranking, a newfound hatred grows within her. Longs to be accepted by the higher members of the Aristocracy, but can never seem to do anything right in their eyes.

Themes
A major theme in the game is the difference between a child’s and an adult’s way of thinking and how children might treat adults if they were given power over them. Players are helpless to prevent their adult player-character being bullied by the children.

majordundee asked Why are Americans more divided than ever?

6/5/12 L. A. Times: Americans “are more polarized along partisan lines than at any point in the past 25 years,” the Pew Research study’s authors say. The average gap in views between Democratic and Republican partisans has nearly doubled, with most of the increase coming during the Obama and George W. Bush presidencies, Pew’s research found. Moreover, people’s consistency in hewing to one side or the other has increased.”

My theory is that, because of the Internet, more Americans are learning how strong the democrat anti-Constitution movement is within unions, Hollywood, the major media, OWS and our education system. Prior to the Internet we never would become aware of facts like these:

1/11/44, democrat FDR’s Address to Congress: “We have accepted, so to speak, a second Bill of Rights…”
His new “rights” list included:
-The right to earn enough to provide adequate food and clothing and recreation
-The right of every family to a decent home
-The right to adequate medical care and the opportunity to achieve and enjoy good health
-The right to adequate protection from the economic fears of old age, sickness, accident, and unemployment.

Decades before FDR came out of the closet with his socialism another democrat president, Woodrow Wilson almost did, saying: “You are not here merely to make a living. You are here to enable the world to live more amply, with greater vision, and with a finer spirit of hope and achievement. You are here to enrich the world. You impoverish yourself if you forget this errand.”
Wilson may have been the first socialist to realize the potential of multiculturalism in deconstructing America, saying: “No nation is fit to sit in judgment upon any other nation.”

Democrats embrace socialism:
-2/4/10 Gallup poll: 61% of liberals have a positive view of socialism.
-6/2/11 Gallup poll: 71% of democrats favor re-distributing wealth.
-They finally got national health care (Obamacare), the hallmark of all socialist nations.

As to the “news” media:
-5/05 University of Connecticut’s Department of Public Policy survey of journalists, nationwide, during the 2008 election: 52% supported Kerry, versus 19% for Bush.
-Polls on how Americans saw the mainstream media (TV and print) election coverage in 2008: Rasmussen poll, 69% for Obama, 6% for McCain; Pew Research poll, 67% for Obama, 11% for McCain; Sacred Heart University poll, 68% for Obama, 9% for McCain; Fox News/Opinion Dynamics poll, 67% for Obama, 11% for McCain

Teachers are willfully destroying future generations:
-3/9/11 AP: An estimated 82 percent of U.S. schools could be labeled as “failing” under the nation’s No Child Left Behind Act this year, Education Secretary Arne Duncan said Wednesday. “We should get out of the business of labeling schools as failures and create a new law that is fair and flexible, and focused on the schools and students most at risk,” Duncan said. [translation: lower standards…again]
-3/23/12 New York Post: “New York grades its teachers”
Yes, administrators grade NY school teachers, but their union is pushing for a law prohibiting parents from knowing what those grades are. It is likely to pass.
-95% of the National Education Association (the teacher’s union) political contributions go to democrats.

And of course we have the president’s hate speech (all can be verified on the Internet):
-“They Bring a Knife…We Bring a Gun”
-“Get in Their Faces!”
-“I don’t want to quell anger. I think people are right to be angry! I’m angry!”
-“Hit Back Twice As Hard”
-”We talk to these folks… so I know whose ass to kick.”
-“hand to hand combat”
-“It’s time to Fight for it.”
-“Punish your enemies.”
-“I’m itching for a fight.”

What’s your theory?

And got the following answer:

Dunce cap wearing Obama decided to always wage wars:

women vs men
unions vs non unions
middle class vs wealthy
non tax payers vs tax payers
green energy vs fossil fuels
non wall st vs wall st
minorities vs white people
non Catholics vs Catholics
non Defense vs Defense
Government Dependents vs Self Responsibility
Teachers vs Tax Payers
Public vs Private Schools
Foreign Oil Dependence vs Oil Independence
Obama vs Bush
Obama vs Romney

The guy throws napalm on all those conflicts every day

tolstoykafkaevsky asked What is the actual story to Rule of Rose?

I’ve heard that it’s just more than cliche’s and innuendo, that’s there’s an actual plot to the whole thing, but the game is so boring that I don’t feel like finishing it, and I can’t seem to find any sort of synopsis or plot analysis.

And got the following answer:

Rule of Rose is a survival horror game for the PlayStation 2. Its plot, set in 1930s England, revolves around a nineteen-year-old woman named Jennifer, who becomes trapped in a world ruled by young girls who have established a class hierarchy called the Red Crayon Aristocrats.The game has been compared to survival horror games Silent Hill and Haunting Ground, due to the psychological horror used throughout and that the main character is accompanied by a canine companion.

The game flows like many games in the survival horror genre: the player explores the game environment looking for restorative items, furthering the plot by accomplishing tasks and experiencing cut-scenes whilst sporadically encountering enemies and bosses. Early in the game, the player encounters and rescues Jennifer’s pet dog, a Labrador Retriever named Brown Brown accompanies Jennifer throughout the game and will respond to the player’s commands Brown can be ordered to track items by scent with the ‘find’ command, be commanded to ‘stay’ and be called to Jennifer’s side with the ‘come’ command. Brown cannot attack enemies, but will growl which distracts some imps and bosses, allowing Jennifer to retreat or land a few blows without fear of retaliation.He can be injured to the point of collapse, however, causing him to stop distracting enemies or tracking an item.

Brown’s ability to locate items using the ‘find’ command is an integral part of the game, used in every chapter of Rule of Rose to progress further into the game The same system allows the player to find health restoratives and other items which, whilst not essential to complete the game, can help the player Players select an item from the inventory for Brown to locate, which is then connected to the ‘find’ command until changed or removed.Every item selected this way can be used to find at least one type of item. When tracking items this way, Brown will lead the player through the game environments, scratching at doors in his way for the player to open.

Most health restoring foods and all tradeable items are hidden and must be uncovered by Brown, though the player can choose to avoid searching for these items in order to progress more quickly. Restorative items are presented by snack foods, candy and chocolate. The different types heal varying amounts of health. Bones and other items can be used to restore Brown’s health if he becomes injured. Other items such as marbles and ribbons have no immediate use, but may be traded with the Aristocrats in order to obtain food, rare items and weapons.

Combat is almost exclusively melee, with a variety of improvised weapons available, such as kitchen knives and pipes. Jennifer is a timid character her melee attacks are neither powerful nor long-ranged. Evasion of enemies is often used instead of standing and fighting. With the exception of a handful of bosses, all enemies in the game are imps – skinny, almost doll-like creatures the size of small children. Their skin is a sickly grey colour, the black openings of their mouths and eyes give them a ghost-like appearance. Different animal-headed imps appear throughout the game, alongside regular imps.

Story
The game focuses on Jennifer, an “unlucky girl” who, after stumbling onto an old orphanage finds herself on a fantastical Zeppelin which appears to be run by a group of children called the Aristocrats of the Red Crayon. She must perform a variety of tasks for the Red Crayon Aristocrats while trying to understand her situation.

Characters
Jennifer: The poor, unlucky girl whose parents died aboard an airship. She was taken in by Gregory Wilson, whose son died. In the game, she is (or appears to be) 19. (When she speaks against The Red Crayon Aristocrats at the end of November). Brown, a yellow labrador retriever she found as a child when he was still a puppy, is found in the beginning.
Brown: A dog that Jennifer finds tied up on the airship. The name “Brown” is scrawled on his collar. After she frees him, the dog becomes her constant companion, helping her find items and ward off the monsters she encounters.
Wendy: The lonely princess, she is a frail and sickly girl that Jennifer meets on the airship, as well as the only one who is nice to her. She takes care of the rabbits.
Diana: The strong-willed Princess, ranked Duchess; the highest social placement in the Aristocracy under the Princess of the Red Rose. She is very devious and cruel, even towards the other members of the Aristocracy. Often adopts an nonchalant attitude, not caring about how cruel she appears to others. She’s Strong-willed, selfish, and most of all proud. She is the object of affection for Meg.
Meg: She holds the third spot in the pecking order. Intelligent, but inflexible, she considers herself faultless and carries her notebook, containing various rules, with her everywhere. Meg was behind some of the devices used to punish members of the group, like the “Torture Chair” and the “Onion Bag”. She simply adores Diana and follows her like a puppy. Her Aristocrat rank is “Baroness”.
Eleanor: Her rank in the Red Crayon Aristocrats is “Countess”. Nobody knows what’s on her mind, because she’s so distant and cold. She’s always carrying an empty bird cage around.
Amanda: The small-hearted Princess. Prior to Jennifer’s arrival, Amanda held the lowest social ranking: Miserable. Initially thankful to Jennifer for lessening the ill treatment she receives, Amanda expressed remorse for following the Aristocrat Club’s orders at the end of April. However, as time goes on and Jennifer succeeds Amanda’s ranking, a newfound hatred grows within her. Longs to be accepted by the higher members of the Aristocracy, but can never seem to do anything right in their eyes.

Themes
A major theme in the game is the difference between a child’s and an adult’s way of thinking and how children might treat adults if they were given power over them. Players are helpless to prevent their adult player-character being bullied by the children.